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 We are making the next step.

We already have extensively treated the first two ways to gain profit from tactics:

double (duplo) attacktrap (mate)The double attack is based on time (tempi). The trap is based on space.
FunctionNow it is time to get a better idea about function. In the previous post I discovered that function revolves around the bala...

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FUNction

 Most of the PoPLoAFun seems to be automated to a certain degree. There is one part that must still be done by System 2 though: FUNction. Let's see whether we can change that.


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 Somehow the term mini skill emerged during my investigations. So far it was based on a gut feeling and not on a proper definition. Let's see whether we can find out more. Robert came up with the following position:


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What are the mate it ones that take me some time? What do they have in common?


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 My previous tournament back in december lead to a clear conclusion: my weakest point was making plans for the endgame, followed by a lack of  knowledge (skill) of endgame specific tactics. (promotion, sacrifices, key squares, zugzwang, fortress, stalemate, trebuchet et cetera). Expected benefit from specific endgame training: 150 points. Back in December I performed miserabl...


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