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Elliott Davis is making really interesting games. His focus isn't on following the usual standards — he's trying to make content that makes you feel and think. And he's absolutely killing it. 

We talk about how he got into game development, actual plays, and the community at large, and we dive deep into some of his most compelling games and what makes them work. 

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I am joined by Dillin Apelyan and James D'Amato. If you listen to the One Shot Podcast, you've probably heard of both of them, and if you're a fan of the actual play scene, you've seen their work all over. And now, they've come on to the show to discuss their brand new book.

Dillin's been featured on Dropout, Critical Role, and podcasts across the space. They've designe...


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Anthony “Runeslinger” (Casting Shadows) and I discuss what makes “good players” buy into horror roleplaying and, specifically, why characters would investigate terrifying situations and keep returning after trauma. They explore common answers, such as belonging to an organization (e.g., Delta Green), and why that only starts the conversation, contrasting player motivation (“o...


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Today we sit down with Laurence Philips of Hardy Roach Games, an independent designer who creates unique games that focus on themes that dive deeper than your average TTRPG. His one-page games are weird and exciting to play, and now he discusses his brand-new game, Il Fantasmo del Giallo. 

Step into the world of Giallo, a 20th-century Italian film genre that f...


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Ray Chou is a comic book and TTRPG creator--one of the talents behind the amazing Mythworks team, known for some of the last few years' most anticipated games--Wildsea, Slugblaster, Pico, and a whole lot more. Their studio defines the modern age of TTRPG development, and he walked us through his experience and process, offering a lot of insight into how it all works.

To...


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