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Richard Green | Game Designer icon

Richard Green | Game Designer

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Here’s the write up from our latest Tomb of Annihilation session, in which the characters battled waves of yuan-ti in the entrance to the Fane of the Night Serpent.

Begin here with Session 0 – Caves of the Cockatrice<...


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I’ve got a few pieces of game design news to share this week.

I can’t say too much about it until the Kickstarter launches, but earlier this year I worked on the upcoming Underworld book from Kobold Press. It was very enjoyable to revisit the gloomy subterranean depths, and I’m excited to see how the project has turned out.


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