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Volumevop using a simple constant vector 0,-3, 0 shows: while the volume from attribute (after pointvelocity 0,-3,0) shows: Any idea how to get the volume from attribute to align with the 0,-3,0 it seems to be inventing some other velocity that I'm not aware of, I gave it just 0,-3,0 velocity_mismatch.hiplc

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Hi everyone . I'm looking for a way to simulate two different objects in a single simulation. The idea is that one object is a FLIP water simulation, and the other is a collision object that gradually dissolves (melts). For example, when hot water drips onto an ice block, the ice melts over time. I don't want to run two separate simulations . i create a simpl...

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I'd like the flame to slide on the ground, the fire should not raise it's head at the end of the flame, just keep down all the way, in this image you see at the end/top of the flame it goes up: I need it to follow the blue line not to raise up Here is a 5 seconds render: keep_your_head_down.mp4 I'm already using velocities to push in that direction, ...

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I have a simple fire simulation, emitting from inside the car. First without collision, so the fire does NOT see the car as a collider, I get this: burning_car.simcache_remake.mp4 Then after I add the car as a collider (static object, geo and vdb as usual): ... I get this very very very different look and behaviour: burning_car.simcache_re...

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Hello i'm starting to learn houdini and im trying to create a newspaper generator. At this moment i can't continue cuz i've set up two simulations one after another and the second one doesn't work. The first simulation is building the pile of newspapers and deforming them and the second should wrap a cord around but doesnt work The first simulation is basically th...

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