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Website title: News, Reviews and Interviews about Indie Video Games

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A black-and-white puzzle-adventure that blends ever-evolving skill combinations with a narrative that provides the perfect frame.

The two previous articles already made this promise: Helix: Descent N Ascent


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In most games, you fight to stay alive. In Deaths of Peck, you fight to find the right way to die.

What if everything we ever learned about death in video games was wrong?

Think about the way we have been taught to approach death in video games. For decades, across generations of consoles, genres and game design philosophie...


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Tripwire Interactive delivers a satisfying co-op horde shooter with solid gunplay and engaging maps, but an overly familiar structure, uneven balance, and squandered potential keep Killing Floor 3 from becoming the evolution the series deserved.

Killing Floor 3 arrives with a clear and, on the surface, perfectly reasonable ambition: ...


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Sol Brothers’ 3D metroidvania takes the genre off the plane: an interconnected labyrinth, inspired by Moebius, built almost entirely by one person.

The metroidvania has lived in two dimensions for forty years. Maps that open up as abilities grow, locked doors that become promises, the pleasure of returning with fresh eyes: all this was born on the ...


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Chariospirale’s linework and Géraud Zucchini’s design shape a roguelite where every turn runs through probability.

Somewhere, at the bottom of a world that no longer sees the light, someone has stolen the sun. Sol Cesto hands the player a single task: climb down and take it back. The tone stays playful; the structure underneath does not. E...


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