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This usually works but heres a video of it not working properly it shows the waves stop working after a while...
it usually works though just sometimes it doesen't.
any other better way to do this?
i didn't take a tutorial i just did it on my own.

Video of it not working Here:

Video of it working properly with the same code her...

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I am an artist, animator, and composer (entry level). I want to find others who love to make games and help those who are missing pieces get what they need to finish projects.
Please contact me with your issue, such as "need of a SFX", "BGM", "Sprite", or etc.

I do not want money, I just want to socialize and help. I do not use AI as I believe that anything th...

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Messing around with an infinite scrolling room.

ie. The player is in the middle of the room and accelerating, moves the objects instead of the player.

I've set up nodes in the room. each node is numbered so the enemy just has to fly towards the next node but...

if I try to make the enemy fly directly to each node, it kinda works

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Howdy!
I've been working with ZIP functions recently, and I've been having problems with saving files.
I have this block of code to test saving files (as my current function of doing it is pretty long... but both yield the same results (NOTHING!!!!!)). Both "file0.txt" and "file1.txt" do exist. If they don't exist it prints a non-fatal error, which do not show up.

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I've always typically minimized empty space when importing sprites, like I wouldn't have a 16x16 floating on a 100x100 png.

That said, just wondering if GM cares or if it does some prep work to optimize empty space for drawing regardless?

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