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I return to my exploration of the new Daggerheart supplement, Hope & Fear. This week I discuss the four new classes: the assassin, brawler, warlock, and witch.

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I begin the show by going over Darrington Press’s three year plan for Daggerheart. I also discuss the upcoming official support for Daggerheart on Foundry VTT. Then I begin my multi-episode series exploring the first expansion for Daggerheart, Hope & Fear.

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There are very few official published adventures for Daggerheart, and those are either one-shots or very short. The third party options are also limited. So what is a GM wanting a published adventure to do? In this episode I share how I’m taking adventures from other games and adapting them to Daggerheart. Because Daggerheart’s system is relatively simple, it’s actually pretty e...

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A lot of times as a GM, we can be tempted to say no to a player. Why not say yes instead? Not only is this embracing the “yes, and” philosophy of improvisation, but it will lead to more fun for the players and for us too. I also discuss leveling in Daggerheart compared with other games I’ve played. There is no such thing as xp in Daggerheart. How does this impact leveling? I com...

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Today I discuss GM pitfalls to avoid in Daggerheart and other RPGs. We also play a little game of finding a way to use any attribute for a task. Even with something obvious, like crossing an icy bridge—that would obviously use agility, you can make a good argument for using any of the six attributes. I give some tips on how to prepare for more improvisational gaming sessions, an...

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