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Title of Digital Foundry Direct Weekly: "Megaphone"

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It's been a year since Digital Foundry parted ways with IGN, buying out its shares and becoming completely independent. The team discuss the challenges of the last 12 months within the context of continuing bad news within the games business, before discussing what we've achieved from our objectives, where we've fallen short and how we're looking to revamp our tools. Beyond t...


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What was looking like a fairly quiet week turned into a frenzy with the news that Rockstar will be publishing an "extended look" at Grand Theft Auto 6 on August 27 - but what should we expect? And why on earth would Netflix pay for a six-hour exclusivity window? Meanwhile, The Verge reveals Microsoft docs confirming Xbox 360 emulation for PC, Xbox Disc2Digital should be comin...


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It took a Q+A session of its own within a financial earnings call - as opposed to talking directly to its users - but Sony has finally responded to the backlash whipped up by its announcement of the cancellation of physical media. What do we make of the response? And if it's just a small minority of PlayStation users upset by the news, is it right that Sony ignores the very n...


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The news has been pretty grim for the last few months, so why not concentrate on the positives? PlayStation 5 and Xbox Series X have delivered the best performing videogame generation since the 16-bit 2D era with more support for 60fps gaming than any other 3D-focused console. How did this happen and what are the drawbacks? Meanwhile, if those same consoles are effectively pi...


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The hardware situation grows more bleak by the week, so where does this leave next generation consoles? If they're too expensive, will developers target them over current-gen hardware? Is enhanced RT and path tracing enough to make people upgrade? Will there be actual next-gen exclusives? Would it make more sense to buy a higher-end PC now? All this and more is discussed in t...


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