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I'm not very happy with the Napoleonic Era units currently available in civ4 mods, they are either too old, have low polygons and very little detail, or are from the Roman Total War mod. Now that I have mastered the method of directly extracting models from ntw, I tried to process a few units that are more historically accurate and accurate to the regiment. I followed bakuel's u...

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Do you play with mods? What kinds? Always on or situational? If not, what's your reasoning?

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Welcome Everyone to Ashes of Erebus, the current follow-up of Rise from Erebus.

The general goal of the mod is to fulfill a number of ideas that were started during the RifE period as well as expand on systems that were unfinished.

For those who know Rise from Erebus, the main difference you will find here is an updated version of the dynamic trait syst...

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(7a) VP Events Overhaul v3.1 - a revival and continuation of rsc2a's events overhaul, updated for Vox Populi 5.4.0

The original mod (thread here) was last updated in September 2024 (v2.1, targeting VP 4.16...

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Greetings everyone. So, today I decided to play Civilization RFC DOC just recently (v 1.18 in fact), and the civilization i played is Polynesia.

Now, the reason why i'm playing Polynesia is that I always heard that the Historical victory for Polynesia is considered simple, relaxing, even more than the other historical victories, especially since it revolves around s...

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